Round 9/Ruleset

General
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.

Players
Only players may perform actions, vote, and possess items.

Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.

Actions
All game actions mentioned in the rules can be performed by announcing them in the channel #game-actions.

If a text message does not end with one of the following words, it is not considered a valid game action:
 * quack
 * uwu
 * egg
 * waddle

Trade
Players may give or exchange items in their possession with other players. The exchange or act of giving items takes place immediately after both players explicitly express their consent to the trade in #game-actions.

Proposals
Any player may make a proposal by sending a message in the channel #proposals. If that message is deleted or modified before or during its voting period, the proposal is retracted.

Each week is broken into two periods:
 * Period One: Sunday, Monday, Tuesday, Wednesday


 * Period Two: Thursday, Friday, Saturday

The voting period for all proposals made in Period One is Period Two. The voting period for all proposals made in Period Two is the next weeks Period one. Once a proposal's voting period ends, if there are more votes in favor than against, the proposal takes effect. If the number of votes in favor is tied with the number of votes against, the proposal takes effect if the proponents' ducks have more Quacks than the proposal's opponents' ducks.

A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.

If more than one proposal takes effect, they take effect in the order in which they were proposed.

Ducks
Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified.

Duck Naming Criteria
All player may give their duck any name, with the following exceptions: Any duck possessing any of these names loses it immediately. If two or more ducks share a name, only one may keep it. Whichever duck received a name most recently loses the contested name. Repeat this until only one duck has any given name.
 * names impersonating players
 * names violating Discord's TOS or the rules of the Infinite Nomic Discord server
 * names longer than 9,000 characters or shorter than 0
 * names made illegal by other rules of this nomic
 * Jeffery

Feeding Ducks
Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.

Quack Attacks
The following actions are designated "Quack Attacks" and can be performed by posting intent to do so in #game-actions. Quack Attacks are performed through a duck in one's one possession. Each Quack Attack has an associated cost. Upon performing a quack attack, the cost is deducted from the duck through which the attack was performed. Quack Attacks cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quack Attack requires targets, these must be specified in the same message as the action intent.


 * Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks.


 * Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg.


 * Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.


 * Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: The target loses N/20 God Eggs. This cannot bring the target's God Eggs below 0.

Duck Colour
Uncoloured ducks are assigned a colour based on the dice roll that occurs the first time they are fed.

If the number was 1, 2, or 3, the duck is Yellow.

If the number was 4 or 5, the duck is Green.

If the number was 6, the duck is Blue.

If the number was none of the above, the duck is Red.

If an uncoloured duck has a parent with a colour, it becomes the same colour as its parent.

Scouting
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.

The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If a player's duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused, and as long as they have not cut their losses, the owner of the duck will obtain a new duck along with their existing duck.

Duck God
There is an entity called Duck God. On 0000 UTC every Sunday, the Duck God gains one God Egg. If the Duck God possesses 12 or more God Eggs at one time, all players lose the round.

Duck as Property
Ducks are items for the purposes of rules concerning items.

Ponds
There exist ponds in the land. The number of ponds is initially equal to the number of ducks in existence, divided by four and rounded down. Whenever a new duck is created, any player can roll a d6. If the result is 6 then a new pond is created.

Each duck lives in up to one pond. The owner of a duck can move that duck to a pond that it does not already live in by stating that they do so in #game-actions. Unless that duck did not live in a pond before being moved, it loses one quack. Players cannot move ducks that already live in a pond and possess no quacks. Players cannot interact with a named duck that does not live in a pond in any way other than to move it to a pond.

At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond.

Ducks on scouting missions are not considered to live in any pond until they return. They cannot be moved, and return to their most recent home pond when they are retrieved.