Cycle 13/Ruleset Draft

The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.

[P] Time Loops
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.

[P] Leaderboards
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.

At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs after inventory wipes occur.

Goal list
Have the most Coins at the end of the [period of time].

Reward list
[P] Orb (1-5)

[P] Items
Items are entities that players can have in their inventory.

While all items are wiped after the ends of [periods of time], the definitions of items stay.

Item list
[P] Orb

Coin

[P]roposals
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].

[P] Winning
The player or players with the most [P] Orbs at the end of the Cycle wins.