Veganzombeh/Gizmos

Mechanism
A Mechanism is a group of connected Gizmos.

At the end of each Phase the Speed of all Gizmos is resolved, and then effects of each Gizmo are applied, as long as their mechanism does not fail.

If any Gizmo in a mechanism is connected to Gizmos of two different speeds, the mechanism fails.

If the gizmos in a mechanism cumulatively produce more Stress than Capacity, the mechanism fails.

Gizmos
Gizmos are items that can be connected to other Gizmos.

The owner of a Gizmo with enough sides may connect it to another Gizmo with enough sides by stating as such in #game-actions with the consent of the owner of the other Gizmo. The owner of a Gizmo may detach it from another connected Gizmo by stating as such in #game-actions.

Gizmos have a Speed. Gizmos are considered Idle if their speed is 0.

Gizmos have a radius, which is 1 unless otherwise specified.

Gizmos have a number of sides, which determines the maximum number of connections they can have. Unless otherwise specified this is 1.

At the beginning of each Phase, each Gizmo has a Speed of 0 except those defined as having a constant Speed.

When their Speed is resolved, Gizmos inherit the Speed of adjacent non-Idle Gizmos. The inherited speed is equal to the other Gizmos speed, multiplied by the radius of this Gizmo, divided by the radius of the connected Gizmo. If a Gizmo does not inherit the same Speed from all connected non-idle Gizmos (e.g. if a Gizmo is connected to one Gizmo of Speed 5 and another Gizmo of Speed 8) the gizmo's mechanism fails.

Types of Gizmos
A Cog is a Gizmo with 4 sides.

A Large Cog is a Gizmo with 4 sides and a radius of 2.

An axle is a Gizmo with 2 sides. Axles treat all connected Gizmos as having a radius of 1 when inheriting Speed. Additionally other Gizmos treat themselves as having a radius of 1 qhen inheriting Speed from an axle.

A Coin Press is a Gizmo that produces 1 Coin and 1 Stress per Speed.

A Generator has a constant Speed of 1 and produces 1 Capacity.