User:Wotton/Chess With Cards

copyright-friendly Knightmarechess

boring standard stuff
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]


 * A Turn Cycle is
 * Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.
 * Card Counters (CC) are fungible items.
 * Piece Counters (PC) are fungible items.


 * Cards are items. Cards with the same title are fungible.
 * Pieces are non-fungible items.
 * Unless otherwise specified, all game actions are performed by stating one's intent to perform them in #game-actions

Boards
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent letters, starting with A. Files are indexed with subsequent numbers, starting with 1.

Boards may share spaces. When board A shares space S with space T on another board B, pieces that exist at space S on board A exist at space T on board B and may move to spaces on board B accessible from space T or to spaces on board A accessible from space S.

Standard Board
If a player has not done so in this cycle, they can create a board with 8 rows and 8 columns, called their standard board by saying so in #board-actions.

Spaces on the eighth rank of a standard board are shared with spaces with the same rank and file every other standard board.

Turns
The turn list is an ordered list of players. Any player who has created their standard board can add themself to the end of the turn list by saying so in #joining.

When a player is at the start of the turn list, it is said to be their turn. When it is a player's turn, they can do all of the following in order, known as taking their turn:


 * Move a piece
 * Remove themself from the turn list.
 * Add themself to the end of the turn list.

If a player has not made a move in 24 hours since their turn began, then any player can remove them from the turn list.

Pieces

 * Once per turn cycle, on their own turn, a player may claim 2PC.
 * A player may generate a piece in their inventory by paying an amount of PC equal to its value.
 * On their turn, a player may add a piece from their inventory to the board. Choose any square on their own board, or adjacent to one of their piece's in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.

Cards
Once per turn cycle, on their own turn, a player may claim 10CC in the appropriate channel.

Generating Cards

 * Once per turn cycle, on their turn, a player may add a randomly generated card to their inventory.
 * Players may pay an amount of CC equal to half of the average CC value of all cards from the Card List in order to add a randomly generated card to their inventory.
 * Players may pay an amount of CC equal to the CC value of a card in order to add it to their inventory.

Winning
If only one King exists on the board, the player who owns it wins.

The above win condition does not come into effect until multiple Kings exist on the board.