User:CodeTriangle/Rules are Items Nomic

Comments are in italics.

''The following rules are not comprehensive. Imagine them as extra text to add to the initial ruleset of Round 10 (after removing auction poker stuff).''

''This is probably not all that fun to play. We need to figure out more engaging mechanics probably.''

Rules
Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item.

Defining what rules are is important this time around since they can be owned.

Proposals
Proposals are bodies of text that describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously.

We also need to have a better definition of proposals for the same reason as we need to have a better definition of rules.

Standard Proposals
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author.

''Standard proposals get special treatment. Urgents are bugfixes and so should be above the proposal subgame.''

Items
Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when a rule would otherwise lack an owner it is destroyed.

Simple items rules.

Library
There is an entity called the Library which can own Rules and Proposals. When a Rule or Proposal would otherwise lack an owner, it is transferred to the Library instead of being destroyed. All Rules are initially owned by the Library.

Rules should be above the item destruction stuff.

Rule and Proposal Ownership
When a standard proposal takes effect and modifies a rule, that rule is transferred to the owner of the proposal that did so.

Not sure of how I feel about this.