User:4st/Cycle 13 Ideas

Here's a page of free ideas. Add or remove as you please.

Optional Engagement
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins.

Orbs
Whenever a player is granted coins, subtract 1 from the number of coins granted for each orb in their possession.

A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke an orb in their possession. When the voting period on that proposal ends, count :heavy_plus_sign: and :heavy_minus_sign: reactions from that player on that proposal as an additional vote in favor or against, respectively.

Proposal Rewards
Whenever an standard proposal is adopted, grant 1 coin to the player who proposed it.

Whenever a transtemporal proposal is adopted, grant 2 coins to the player who proposed it.

Ducks
Ducks (singular duck) are a non-fungible (persistent?) item.

Whenever a player is granted coins, for each duck in their possession, add 1 to the number of coins granted.

Whenever coins are revoked from a player, for each duck in their possession, add 1 to the number of coins revoked.

A player may, by announcement to #game-actions, revoke 10 coins in their possession, and afterwards, be granted a duck.

A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke a duck in their possession. When the voting period on that proposal ends, count :duck: and :noDuck: reactions from that player on that proposal as an additional vote in favor or against, respectively.